And have the Unofficial Unofficial patch ready. After it's been released with known errors, all I can do is say 'I told you so'.
But has the infinite loop that caught a fair number of folks now.Ģ.0.0 is broken, as has been well documented.
It is done on every OnCellAttach.ġ.3.3c also does it OnCellAttach, and sets the various new flags. The vanilla scripts already put the starting items into PlayersDroppedWeapon. This was made much harder by the fact that Sclero whimsically rearranges his code - even between his own versions.
I've compared the vanilla scripts, and the USKP 1.3.3c scripts, with 2.0.0 (line-by-line). But what if the rack was first initialized on vanilla scripts, or USKP v1.3.3 scripts, and only later revisted with these new scripts? If the rack was fully populated while these scripts are installed, then yes, PlayersDroppedWeapon should be the only test required to filter out bogus OnTriggerLeave() events.